#pragma once

#include "IGameState.h"


class ILevelState : public IGameState
{
private:

	static ILevelState* m_nInstance;

	ILevelState(void);
	~ILevelState(void);
	ILevelState(ILevelState& PauseState);
	ILevelState& operator=(ILevelState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static ILevelState* GetInstance();
};